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Summer Industry Course

Summer Industry Course

Summer Industry Course

Cardboard Camelot, 2024

During this past summer at Texas A&M, I was enrolled in a 10 Week  course/ industry experience program called Summer Industry Course (VIZA 627: Design Communication 3). For this course, us student were divided into teams, for which each team had to create their own short film. The name of my group's film is Cardboard Camelot. The following images are renders from the assets we used in the film. My team and I used Unreal Engine 5 as the viewport for sequencing shots. The many of castle-world assets, such as the Castle building, mountains, and trees are derived from the Unreal Engine Marketplace. A cardboard texture is placed on the castle building assets to bring the cardboard castle to life. Assets, such as the throne, were handcrafted, and scan with photogrammetry tools, along with the pillow and handcrafted royal crown. For the bedroom, many of the toy and furniture assets were from Sketchfab. Some furniture, such as the dresser, is modeled in Autodesk maya 3D. The goal of the environments was to capture proper lighting, material, composition, sizing, angles, background, foreground and color. 

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Cardboard Castle layout,  Unreal Engine 5.4, Design Communication 3, Summer 2024

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Cardboard Castle layout,  Unreal Engine 5.4, Design Communication 3, Summer 2024

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Cardboard Castle layout, Interior Throne Room,,  Unreal Engine 5.4, Design Communication 3, Summer 2024

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Child's Bedroom layout during nighttime,  Unreal Engine 5.4, Design Communication 3, Summer 2024

The program was about Visualization students working with Stray Vista Studios, located in Dripping Springs, Texas (outside of Austin), to make a short film. Students were divided into groups, as each group was tasked to make their own film. We shot production for three days total, using the LED Volume set technology kindly provided by Stray Vista. While we students were working with the Stray Vista team on navigating the studio, we were also working with members of SISU Cinema Robotics, as they helped us work with a C - 31 robot camera. For this film project, my role was assistant director; for which I took documentation of progress development, casting, helped build props, and oversaw the entire production schedule. During production week, I made sure the teams such as props, lighting, Unreal(people who wear handling Unreal level), SISU Workers, and other staff were doing their part on time. I also made that safety precautions were set when working with equipment, such as the robot camera. My role was to make sure our production goals were accomplished efficiently, yet  professionally.

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Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

Production Week, Stray Vista Studios, 2024

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Production Week, Stray Vista Studios, 2024

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